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02.07.07 – 27.07.07


In July LABoral Centre for Art and Creative Industries is organising four workshops exploring the intersections between videogames, art and reality today. A different side of videogames will be revealed by creators who can uncover their codes, subvert the standards imposed by the industry and can even address social and political issues through them.

Game hardware and software will be used for performances, activism and critique and participants will have the opportunity to familiarise themselves with the language of videogames and create new meanings and results.


An intense workshop tackling the basic notions about modding and editing of Quake III Arena levels with the aid of open source code elements. In order to create fully redistributable games, participants will learn to generate interactive 3D contents for Quake III and to engineer new game features in the game engine's source code.

Workshop led by: JULIAN OLIVER (NZ) is an artist, educator and media theorist specialising in the development of free software. In 1998 he set up Select Parks, an artistic game development collective.

Dates: 02. – 07. 07.2007 Hours: 10 am – 2 pm & 4 – 7 pm 15 participants, age +18, selected by CV and motivation letter in English Registration fee: 100 € Registration: Deadline: 15.06.2007 Working language: English Prior experience in programming and 3D modelling will be valued


The Fiambrera Obrera team will work with digital cameras and image editing, teaching basic levels of 3D modelling as well as some "tricks" and activities related with their software: narrative design and characters, modelling and remodelling of scripts and characters. Participants will be involved in field work in the area of Gijon. Workshop led by: LA FIAMBRERA OBRERA (ES) is an open group that works in areas charged with a high degree of political and social conflict. Their methods are primarily direct action and intervention.

Dates: 09. – 13.07.2007 Workshop limited to members of Asociación Mar de Niebla Hours: 12 am – 2 pm & 4 – 8 pm Working language: Spanish


Second Life (SL) is an online virtual world currently inhabited by over six million "residents". This workshop explores SL as a platform for art expression, activism and critique. It will be led by a machinima professional, two media artists and a programmer who work on SL on a practical and theoretical level using it as an ideal platform to share ideas and to perform. Participants will learn through collaborative work how to make machinimas, how to write basic scripts and how to use SL as a platform for social action and artistic expression. Workshop led by: RICARD GRAS (ESP) is an artist, producer and director of machinima Europe Board. He explores new creative uses for technologies and relationships between art and the media. In 2003, he founded LA-INTERACTIvA, one of the companies that are officially in charge of the development of SL. KRISTIAN LUKIC (SERBIA) is a writer, artist and a cultural and game researcher. He is a program manager in New Media Center – and the founder of Eastwood – Real Time Strategy Group and also of Napon - Institute for flexible culture and technologies. ILIAS MARMARAS (GR) is a new media artist and a leading member of the international group Personal Cinema. He has been working in gaming environments and game art since 1999. YANNIS SCOULIDAS (GR) is a technical director, administrator and programmer of Personal Cinema and specialist in software and hardware.

Dates: 17. – 21.07.2007 Hours: 10 am – 2 pm & 4 – 8 pm 15 participants, age +18, selected by CV and motivation letter in English Registration fee: 100 € Registration: Deadline: 03.07.2007 Working language: English Experience in on-line game environments and especially familiarisation with SL will be valued


8bit sound and music is a distinctive feature of early videogames, and has become a seminal contemporary music style utilized by artists and DJs in engaging live audiovisual performances and remixes. This workshop will bring together creators from US and Spain who will work with young people to create music using Gameboys. The workshop will close with an evening of Chiptunes performances with sounds by the artists, the workshop participants and visuals by media artists Entter.

Workshop led by: HAEYOUNG KIM (BUBBLYFISH) (KO) is a sound artist and composer who explores the textures of sounds and their cultural representation. Her work has been presented in art venues, clubs and new media festivals around the world. CHRIS BURKE (GLOMAG) (USA) has been making 8bit music since 2001. He has performed in many countries and his music has played in films, on television and on the Internet. The machinima series "This Spartan Life", features his music as well as other 8bit artists and is featured in Gameworld. RABATO(ESP) composes music with the famous software Littlesounddj created by Johan Kotlinski for a Nintendo Gameboy consoles. He is the co-founder of microBCN and has participated in festivals and concerts in various cities. YES, ROBOT (ESP) mix Gameboy sounds with other instruments like synthesizes, samples and toys modified by themselves. They are founding members of the 8bit collective microBCN. ENTTER(ESP) is formed by Raúl Berrueco and Raquel Meyers. Entter was formed to create a collective space for the expression of the common restlessness felt by many creative people in the interactive media art field. Their fields of research include AVperformance, installations, non-linear narrative, videogames, interfaces, experimental music, VJing and

Dates: 26. – 27.07.2007 Hours: 11 am – 2 pm & 4 – 7 pm 15 participants, age +18, selected by CV and motivation letter Registration fee: 50 € Registration: Deadline: 16.07.2007 Working language: English and Spanish Prior basic programming experience and music ability will be valued

Concept and Coordination of workshops: Daphne Dragona, independent new media arts curator, Athens Carl Goodman, Deputy Director and Director of Digital Media,Museum of the Moving Image, New York

Activities will take place at the labs and workshops of the LABoral Centre for Art and Creative Industries

LABoral Centre for Art and Creative Industries is a space for artistic exchange. It is set up with the purpose of establishing an effective alliance between art, design, culture, industry and economic progress and the goal of becoming a space for interaction and dialogue between art, new technologies and industrial creation. It throws a special spotlight in production, creation and research into art concepts still being defined.

LABoral Centre for Art and Creative Industries Director: Rosina Gómez-Baeza Universidad Laboral s/n, 33394 Gijón, Asturias – Spain T. +34 985 185 577 F. +34 985 337 355 labworkshops

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